Technical VR Advisor for EdTech Non-Profit
Do you have professional VR development experience and want to put that knowledge to good use? We're looking for a technical advisor to guide our volunteer software team as we build immersive physics education experiences for underserved young people.
What will you be doing?
As our Technical VR Advisor you'll act as a senior technical voice for the team, providing strategic technical guidance and sharing your experience rather than day-to-day management. Working alongside our Lead Developer and a motivated team of four software developers, you will have the opportunity to:
This role has two sides, and you might lean more towards one than the other:
Product and strategy guidance:
- Advise on hardware decisions, particularly our upcoming transition to standalone VR headsets
- Share knowledge of the VR landscape: tools, platforms, what's working in the industry to help us make smart choices with limited resources
- Help us think about user experience design for an educational audience aged 14–18
Technical and development guidance:
- Advise on software architecture, tooling, and development practices for our Unity/C# VR application
- Mentor volunteer developers, helping them think through technical problems and grow their skills
- Guide the team on performance optimisation and best practices
- Help flag technical risks or opportunities as our product evolves
Note: Strength in either area is valuable (both together is ideal). This is a flexible advisory role and you can shape your involvement around where your experience has the most impact.
What are we looking for?
- Solid knowledge of the VR/XR space
- Familiarity with the VR hardware landscape, particularly standalone headsets (e.g. Meta Quest)
- We'd ideally love someone with professional or substantial hands-on experience in VR, but if you've built that depth through research, teaching, or personal projects, we'd still love to hear from you
- Experience with Unity and/or C# is a bonus but not essential - product and strategic experience in VR is equally valuable
- An interest in mentoring or teaching
- Someone who can commit roughly 1–3 hours per week, with the flexibility to scale up occasionally
- Passion for education, equity in STEM, or making technology accessible to young people
Nice to have: experience with educational software, interactive design, or working with non-profit / volunteer teams.
What difference will you make?
By lending your experience you'll be directly contributing to our goals to:
- Educate students aged 14–18 on the real-world applications of physics using VR
- Increase equitable access to super-curricular STEM activities in disadvantaged communities
- Show young people that physics can lead to exciting careers beyond academia
Opportunity reference number: 1295652
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To save and apply for opportunities, you need to create an account with Reach
All volunteers on Reach need to pass our criteria and will be reviewed by our team. This process takes up to three working days.
Apply as a guest
- Apply for up to five opportunities
- Account expires within one month
Create a volunteer profile
- Apply for unlimited roles
- Receive tailored matches to your inbox
- Advertise your skills with a full profile